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Here’s How Anthropic’s Latest Products Could Automate Your Job

Anthropic's latest artificial intelligence model is spitting out elaborate digital creations in hours as the company releases more products that automate your work.

Dylan Kresak · · 4 min read

Anthropic’s latest artificial intelligence model is spitting out elaborate digital creations in hours as the company releases more products that automate your work.

Claude Fable 5.2, which Anthropic released Nov. 9, can complete 41.25 percent of real freelance projects, according to the Remote Labor Index (RLI). Chinese-founded startup Butterfly Effect’s Manus agent was the top performer when the RLI debuted in Oct. 2025, successfully accomplishing 2.5 percent of freelance tasks.

“Claude Fable 5.2 and Claude Mythos 5.2 show improvements in areas like coding, reasoning, and vision,” the company said in its announcement. Fable is the publicly available version of the Mythos 5.2 model, which is limited to “vetted” researchers.

Anthropic’s Claude Opus 5.5 and rival OpenAI’s GPT 6 Astra can each perform roughly 21 percent of freelance tasks in the test, according to RLI.

The company also announced three new apps on Nov. 10: Claude Sheets, Claude Whiteboards and Claude Data. These products allow Claude users to create spreadsheets, organize a digital whiteboard and visualize data.

Anthropic did not immediately respond to the Daily Caller News Foundation’s request for comment.

‘F*cking Insane’

An X user identified as “Chris,” the founder of AI automation company Atonomi, showed that he used Fable 5.2 to design detailed 3D home interiors based on 2D layouts.

“laude able 5.2 is f*cking insane … it can turn 2d blueprints into full 3d walkthroughs that you can tour,” he wrote in a Nov. 10 X post accompanied by a video.

Another X user designed their own racing and betting simulator with Fable 5.2.

“F*CK BETTING APPS. Fable 5.2 built me my own Grand Prix to gamble on,” the user wrote in a Thursday post demonstrating the simulator. “One HTML file. A living pixel island, a 2 km street circuit with 22 corners, 10 teams, 20 cars and a bookmaker window before every start.”

Content creator Hashem Al-Ghaili created an “X-ray mirror” that shows a render of a skull, brain and bones displayed over your own body.

“Point a webcam at your face and see the skull, brain and muscles inside your head, tracked live as you move,” Al-Ghaili wrote in a Nov. 10 X post. “Open your mouth and the jaw opens. Hold up a hand and you see its bones.”

‘Pretty Good Without Any Human Feedback’

Felix Rieseberg, an engineering lead at Anthropic, created a first-person shooter game, Saltline, in eight hours with Fable 5.2.

“I wanted to test Fable 5.2’s quality with one-shot prompts without human feedback,” Rieseberg said in a Nov. 9 X post. “Everything in this game is from scratch: models, sounds, textures.”

“Claude Fable 5.2 built something pretty good without any human feedback,” Rieseberg noted in the AI-generated game’s menu screen. He added that he adjusted certain features for two hours afterward.

Matt Shumer, founder and CEO of OthersideAI, designed an open-world New York City video game with Fable 5.2 after about 13 hours of work, according to his Nov. 10 X post.

“Rockstar took 8 years. Fable 5.2 is gonna do it in 7 days,” Shumer said.

Shumer explained how he designed the game in a YouTube video posted Nov. 11.

Blendi Byl, the co-founder of AI-powered gaming platform Patch.gg, built a video game rendered with tiny paintbrush strokes.

“ used able 5.2 to make this ‘hand-painted’ game in less than an hour,” Byl said in a Nov. 10 X post. “Every frame is about 1.5 million brush strokes, running at 200 fps in a browser tab. Open source too!”

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