Overview
Arcana is a role-playing video game released for the Super Nintendo Entertainment System by HAL Laboratory in 1992. The game represents all of its characters as cards, but plays like a dungeon-crawling role-playing game rather than a card-based game. In keeping with this metaphor, the death of a character results in a 'torn' card, and the magical properties of some cards are used to explain abilities of the game's characters.
Gameplay
Assuming a first-person perspective, the dungeons and towns of the game are navigated from the viewpoint of the characters and, with a few exceptions, the conversations between characters hold true to this as well. Battles within the game are portrayed in the first-person, displaying the protagonist characters along the perimeter of the screen, with the enemies in the center. Arcana'''s battles, however, are not graphically intensive and the characters' animations are limited to, at most, five frames. Breaking from the format established by Square of displaying the damage incurred by characters above their heads, this information is summarised in a text display at the bottom of the screen similar to Dragon Quest games from Enix.
The map's tile based dungeons are, arguably, the most challenging aspect of the game. Seeing often only what is immediately before the characters, the player is free to move in the four primary compass directions. Labyrinthine in their design, and often fraught with dead ends and hidden dangers, the detail in the drawing of these dungeons compensates for their relative lack of animation.
From Wikipedia (CC BY-SA 4.0).