Overview
Caylus is a strategy oriented, German-style board game designed by William Attia and independently published in 2005 by Ystari in France and England, and Rio Grande Games in North America. Caylus has a mix of building, producing, planning, and bargaining — without direct conflict or dice-rolling mechanics.
A card-game version, Caylus Magna Carta, was published in 2007, as well as a limited premium version of the game, with redesigned medieval-styled artwork and metallic coins. An iOS version of the game was launched in 2012.
Game mechanics
The goal of Caylus is to amass the most prestige points by constructing buildings and by working on the castle of Caylus in medieval France.
Caylus does not include the random elements found in many board games, such as cards and dice. The only exceptions to this are the placement of the six neutral buildings (leading to 720 possible starting configurations) and the initial turn order, both of which are determined randomly at the beginning of the game. However, the effect of random initial turn order is minimal because players whose turn is later start off with a higher amount of money.
From Wikipedia (CC BY-SA 4.0).