Dragon Raja (Korean: 드래곤 라자, Chinese: 龍族, Japanese: ドラゴンラジャー) is the first series of fantasy web novels written in 1998 by Lee Youngdo, a widely recognized author in South Korean fantasy and science fiction literature. The books chronicle the adventures of a 17-year-old boy Hutch Nedval, his mentor Karl Heltant, and his friend Sanson Percival, all of whom are from the poor town of Fief Heltant in the Kingdom of Bysus. The main story arc, told in the first-person by Hutch, concerns the three's quest to rescue their people from the black dragon Amurtaht by finding money to pay the ransom; then to find and protect a lost Dragon Raja girl, who would serve as the bridge between people and dragons and stop a crimson dragon that terrorized the continent 20 years ago.
Lee showcased his first chapters of Dragon Raja on October 3, 1997, on a serial forum of an online service provider, HiTel. For the duration of 6 months after the initial debut he updated approximately 12,000 pages of wongoji (a Korean form of Genkō yōshi), a material length equivalent to that of 1715 letter pages, and the story quickly gained popularity. Golden Bough, an imprint of Minumsa Publishing Group purchased the publishing rights, and Dragon Raja was published upon its completion in 12 paperback volumes.
Prior to 1998 the fantasy genre in Korea, specifically its medievalist form, was considered unsubstantial and unaccounted for by many, especially the press and the literary world. But Dragon Raja was an immediate success, and became a bestseller fantasy title in Korea. In 2011, Dragon Raja was reported as having sold close to 2 million copies in 4 languages.
The success of Dragon Raja prompted two big phenomena in the Korean publishing industry. First, fantasy literature "gained the attention of publishers and writers as the new goldmine" and opened the new era for Korean fantasy market. Speculative fiction also gained more support in the literary world, and more writers of "serious literature" began using fantasy and science fiction elements in their works.
Secondly, the amount of online serials getting published increased greatly, in mostly "genre literature" (장르문학; genre munhak), which is a Korean umbrella term for genre of novels including romance, fantasy, wuxia, science fiction and mystery. Once published, it also took relatively less time for such web fiction, or "Internet literature" (인터넷문학; Inteonet munhak), to be adapted into other media, and also in more varied forms. Dragon Raja was adapted into video games, radio drama, and school textbooks.
Contents
Plot
This plot summary follows the eight-volume structure of the 2008 hardcover edition.
In the first volume, The Horse Charging Into Dawn, a black dragon named Amurtaht terrorizes Fief Heltant, leading the king to dispatch the white dragon Catselprime and his Dragon Raja that connects dragons and humans to subdue her. When Catselprime is killed and survivors are taken hostage, Amurtaht demands a massive ransom. Hutch Nedval gets a powerful artifact from the mage Tyburn and sets out for the capital with Karl Heltant and Sanson Percival to report the loss and seek aid. Along the way, they battle orcs, gain allies such as the elf Iruril and the dwarf Axelhand, and free a city from a crooked magician Aphnaidel.
In the second volume The Grand Mage Pelleil and the Fifty Kids, In Fief Carlyle, the group encounters a magical plague linked to Djipenian military experiments involving a cursed zone named “Sacred Land.” Together with troll priestess Edelin and mage Pelleil, they expose the scheme led by vampire sorceress Sione and capture the Djipenian spy Unchai as evidence. On their way to the capital, the party meets Neria, a red-haired thief, and Gilsian, a bull-riding warrior later revealed to be the king’s exiled brother.
Volumes 3 and 4, The Black Hand of Vengeance and The Girl by the Port depict rising political turmoil around the Dragon Raja. The group informs King Nilsian Bysus of Amurtaht's ransom and the Djipenian threat, but the king cannot provide the ransom due to the awakening of Kradmesser with a violent history in Brown Mountains near the dwarves' mines. They seek House Halshteil’s lost daughter Lenni, believed to be a powerful Raja, while navigating conspiracies involving traitor Nexon Huritchell and Marquis Halshteil. Traveling to the Archduchy of Ilse, they confirm Lenni’s identity as Raja with Teperi's priest Jeraint, but Nexon and Sione strike again, turning cities into Sacred Lands and abducting Lenni.
In the fifth volume, The Stars Bestow Light on Those Who Gaze the party pursues Nexon into the Eternal Forest, and experience a magical anomaly that splits their identities into fragmented duplicates. They escape the forest with Iruril’s help, but Nexon kills his duplicates and ends up losing parts of himself. The party follows Nexon and Lenni into the Dragon Lord's Great Labyrinth, where they obtain treasure sufficient to pay Amurtaht’s ransom. An encounter with a lich puts them in a misunderstanding with the blue dragon Jigoleid over the death of his hatchling. After the situation is cleared, they discover that a Raja from House Halshteil released Jigoleid from their bond on the Djipenian front, causing serious repercussions in the war.
Main characters
Creatures as collectives are not included. Characters are categorized by affiliations.
Delegates from Heltant
Hutch Nedval (alternatively spelled as Hoochie Nedval) is the 17-year-old protagonist and narrator of the story, which follows his journey and experiences during a “magical autumn", a once-in-a-lifetime season from the fall of the first leaves to the arrival of the first snow, when extraordinary things become possible for those who recognize the moment.
Hutch is the only son of a candlemaker in Fief Heltant and was expected to follow his father’s trade. His mother was killed in a monster attack linked to the dragon Amurtaht, and when his father is later captured during an expedition against the dragon, Hutch joins an official delegation—alongside Karl and Sanson—to raise the ransom. Though untrained in combat, he becomes one of the party’s most agile fighters thanks to the Ogre Power Gauntlets, a magical artifact that grants him superhuman strength. Raised in a harsh environment, Hutch is resilient, witty, and sharp-tongued, often resolving conflicts through humor and quick thinking. Despite lacking formal education, he is mentored by Karl and becomes one of the story’s most eloquent voices. He also enjoys singing and often performs ballads during the journey.
Concept and creation: As the story’s first-person narrator, Hutch provides limited physical description of himself. However, in a scene where he disguises himself as a 17-year-old girl to infiltrate the Halshteil family, it is implied that he has a slender, androgynous appearance. Author Lee has stated that Hutch’s name was derived from the first and last syllables of the Korean phrase Hu-an-mu-chi (후안무치, 厚顔無恥), which means "brazen-faced and shameless."
Karl Heltant is one of the main protagonists of the story alongside Hutch and Sanson. The younger half-brother of the Viscount of Heltant, Karl lives a reclusive life in the forest on the edge of the fief. When the Viscount and his army are captured by the dragon Amurtaht, Karl is appointed as an official delegate to report to the king and seek support for their rescue. Karl leads the group with calm authority and broad intelligence in fields such as history, linguistics, and politics. Though outwardly an unassuming middle-aged man, he is known for his formal speech, composed demeanor, and sharp tongue when provoked. He also mentors Hutch, shaping his eloquence and narrative style. Having once pursued a political career, Karl returned disillusioned and chose a quiet, independent life in his hometown.
Other companions (in order of appearance)
Iruril Sereniel is an elven warrior and sorceress who joins Hutch’s group after encountering them during a battle with orcs. Initially intrigued by the humans’ reasoning and character, she accompanies them to the capital. She wields both sword and magic, with a natural affinity with elementals and spirits. Though composed and logical, her limited grasp of human emotions and customs often leads to naive or humorous remarks. Over time, she develops a close friendship with Hutch and the party. Iruril is on a quest to resolve her race's existential crisis—the elves, born in harmony, now question their place in the world. Her mission is to track down the legendary Archmage Handrake who may have the solution for her people.
Concept and creation: Iruril is depicted as a beautiful elf woman with long black hair, clad in leather pants and a white blouse. Though she appears youthful, she is over 120 years old. Her name derives from the Korean word iruri (Korean: 이루리, "shall accomplish"). While Iruril is the only elf that appears in the story, elves are described as a race inherently in harmony with all beings around them, following Uphinel, the deity of harmony.
Axelhand Eindelf, the Knocker of the dwarves, serves as their political authority and spokesperson. Though he cannot command other dwarves by force he alone can convene major councils and speak on behalf of all dwarven clans. Over 300 years old, he wields a massive battle axe. He prefers traveling on foot but adapts to wagons and horses while accompanying Hutch’s party. Upon signs of a dragon's awakening in the Brown Mountains near dwarves' mines, he journeys to the human capital, Bysus Impel, to evaluate the threat against humans' records.
Aphnaidel is a young human wizard, initially posing as a self-proclaimed “Archmage” working under a corrupt businessman Baron Silikian. His early magic is weak and reliant on tools and gimmicks, until Iruril's intervention prompts his redemption. A former apprentice of a royal wizard, he fled training out of impatience. After leaving Silikian's service, he joins Hutch's group with Axelhand's endorsement.
Haunted by self-doubt, he grows from shaky beginnings to cast powerful illusions, earning a nickname "Topmage" from Hutch.
Kingdom of Bysus (in order of appearance)
Gemini Smeintag, Hutch Nedval’s childhood friend and romantic interest. Her affection for Hutch is through gestures such as cooking him a farewell meal and sewing his sword belt before his departure. Their bond is suggested through flashbacks and key scenes, when Hutch finds Gemini waiting for him on the village gate on his unannounced return.
Tyburn Highseeker, a blind wizard who appears in the opening chapter of the novel. Appointed as acting captain of Fief Heltant during the lord and the army's absence, he recruits Hutch as his assistant. Despite his blindness, Tyburn is proficient in magic, using tattooed spells to cast magic without incantations or visual information. He defends the village against monster attacks and when Hutch saves him from a minotaur's axe, Tyburn offers to grant him a wish and later presents him with magical Ogre Power Gauntlet.
Pelleil, a young wizard who travels with adventurers Tucker, Krile, and Samantha. He assists Hutch's party in investigating a divine contamination called as the Sacred Land in Fief Carlyle. Though ill, he helps uncover the cause and rescues abducted children from Djipenian spies. Later, he provides Karl with strategic advice to win Bysus' war against Djipen. He remains in Carlye to care for orphans and requests that his story be remembered through a song titled "The Grand Mage Pelleil and the Fifty Kids."
Nexon Huritchel, the son of Count Ronen Huritchel, commander of the king's forces sent to Fief Heltant. A conspirator against Bysus, he operates the capital's thieves' guild and collaborates with Djipen through the agent Sione. Declared a traitor, Nexon flees to the Archduchy of Ilse and abducts Lenni, a Dragon Raja, to form a contract with a powerful dragon. Near Dragon Lord's Grand Labyrinth, he is split into five versions of himself by a magical rupture. Most of the duplicates are destroyed, leaving the original mentally unstable and consumed by hatred for Bysus and the House of Halshteil, the family of Dragon Rajas.
Marquis Halshteil, the head of a noble family that has produced Dragon Rajas for past 300 years under the blessing of the Dragon Lord. Their three-century pact secured noble status within the Kingdom of Bysus. By the time of the main story the 300-year blessing has expired, and the family's influence is waning. In order to restore their power, Marquis Halshteil raise a private army and initiates a selective breeding plan using children with Dragon Raja traits. Upon learning of Lenni, his illegitimate daughter, he seeks to bring her back to the family to continue the lineage and form a pact with the dormant dragon Kradmesser.
Archduchy of Ilse
Lenni, a red-haired teenager living in the port city of Delhapha with her adoptive father Greydon, who runs a small tavern called the Whale’s Boneyard. Abandoned as a child by a traveling stranger, Lenni was raised unaware of her true identity. She is revealed as a powerful Dragon Raja, destined to form a pact with the dormant dragon Kradmesser and play a pivotal role in averting continental doom. Despite her fate, she shows little interest in power or luxury, joining Hutch's group only on the condition of returning home afterward.
Djaipen
Sione, a female vampire a recurring antagonist. She is first introduced in Carlyle wearing a black robe accompanied by a crow, and later revealed to be a high-level Djipen spy. Within Bysus intelligence circles, she is notorious for assassinating a front-line general, attempting to kill the king, and conducting bioweapon experiments that transform zones into "Sacred Lands” using the power of the plague god Geden. She also aligns herself with the traitor Nexon.
Dragons
Amurtaht, a female black dragon known as the "Sentinel of the Sunset" and "Black Spear of Helcanes." She awoke from dormancy in the Grey Mountains roughly fifty years before the novel begins, her presence drawing monsters and threatening nearby human territories such as Fief Heltant. Despite repeated military campaigns including an assault involving the king's white dragon Catselprime, Amurtaht remains undefeated. After her victory over the white dragon, Amurtaht demands ransom for the surviving forces, setting the main characters on their journey.
Catselprime, a white dragon dispatched by the king to suppress Amurtaht. Though powerful, Catselprime is mortally wounded in a surprise ambush due to Amurtaht's foresight and flawed strategy by the royal forces. Catselprime had a deep bond with their Dragon Raja, Dietrich Halshteil, and was said to refuse food unless meat's odor was masked with mint leaves.
Jigoleid, a Blue Dragon whose breath harnesses lightning. Initially fighting for Bysus on the Djipen front through his pact with the Dragon Raja Dolman Hansteil, Jigoleid requests to end the pact after the birth of his hatchling child to shield it from the brutality of war. This request is eventually accepted by Dolman without consulting Bysus command. Later, when his child is abducted by a sorcerer, Jogileid crosses paths with Hutch's group while in pursuit.
Dragon Lord, an immense gold dragon who typically appears as an elderly human via polymorph magic. Once the supreme ruler of the world, he was challenged by Luterino the Great's rebellion and defeated with the aid of the Archmage Handrake. Gravely wounded, he fled north with the help of the first Marquis of Halshteil. He now resides within the Great Labyrinth, deep inside the Eternal Forest.
Kradmesser, a powerful crimson dragon whose red scales bear dark, eye-to-tail markings, also known as "Spear of Flame." 20 years before the novel starts, Kradmesser went berserk after his Dragon Raja's death, almost annihilating Bysus before inexplicably entering hibernation n the Brown Mountains. Signs of his awakening halt dwarves' mining operations, causing a shortage of precious metals that prevents Hutch's group to raise the ransom money. To resolve the crisis and avert the dragon's second rampage, the group sets out to find a suitable Dragon Raja to bond with Kradmesser.
People from the Past
Luterino the Great, the founder and first king of the Kingdom of Bysus, rose to prominence around 300 years before the events of Dragon Raja, during an era when the world was ruled by the Dragon Lord’s tyranny. Together with the legendary archmage Handrake and the Eight Knights later known as “Luterino’s Eight Stars,” he launched a rebellion against the Dragon Lord and ended his reign.
Handrake, the most powerful archmage in the world of Dragon Raja and the only known Class 9 master mage. As Luterino’s closest ally and chief strategist, he played a pivotal role in the rebellion against the Dragon Lord and in founding the Kingdom of Bysus. He was also the lover of Fairyqueen Darenian.
Fairyqueen Darenian, ruler and representative of the fairies, is a fairy woman with pale blue hair and clothes. She possesses the ability to traverse dimensions freely, residing in a castle on Lake Revnein in this world. During Handrake’s assassination attempt on the Dragon Lord, she intervened to save him but lost her wings to the Dragon Lord’s sword. As wings hold profound meaning for fairies beyond mere power or authority, the loss of their queen’s wings plunged the fairy race into despair.
Dragon Raja universe
Races
In Dragon Raja there are eight sentient races, defined as beings who "walk upon the earth, speak and think, can look up to the gods in reverence, and are born and live with free will."
These eight races were said to have been gifted with stars by the gods to govern their birth and death before the gods departed: humans, elves, dwarves, orcs, halflings, fairies, dragons, and an unknown eighth race.
Humans are the most numerous race, humans populate and build kingdoms such as Bysus, Djipen, and Hegemonia. Humans follow and favored by both Uphinel and Helkanes, and are free to worship any god unlike other races that serve a single deity.
Elves are known as the "Uphinel’s little ones," elves embody harmony by achieving a perfect balance with their surroundings. Their deity is Gran Elver of Purity.
Dwarves are famed for their craftsmanship and resistance to illusions. Their primary A proud race also known as "Dwarves of Dogma," they do not ride mounts nor leave written records. Their deity is Kariss Numen of Fire.
Orcs are nocturnal, boar-headed cave dwellers who value vengeance above all, worshipping Farencha of Revenge. Historically enslaved by dragons, many orcs gained freedom through the archmage Handrake, whom some revere as a saint; yet lacking crafting skills themselves, they often enslave humans to compensate. Orc speech is laced with constant nasal sounds.
Halflings are small and dexterous, but play a minimal role in the narrative. Their deity is Teperi of Crossroads.
Fairies are a small, winged race able to freely traverse all realms, including the fairy world and dimensions beyond even the gods’ reach. Highly attuned to the world created by Uphinel and Helkanes, they do not worship deities. Instead, they are led by the Fairyqueen Darenian, who serves as both ruler and representative of their kind. A fairy’s wings are central to their identity and power.
Dragon Raja
In the books, the term “Dragon Raja,” or "Raja" in short, refers both to a unique ability found exclusively in certain humans, enabling them to form a special bond with a dragon. The term “Raja” is derived from the Sanskrit word for “king."
A Dragon Raja bond is formed through a verbal agreement based on mutual consent between a dragon without a Raja and a human with the potential. If either party refuses, the contract does not form, and the dragon remains free. Once established, the bond mentally connects the dragon and human “until rightful death parts us, or until both parties agree for our fates to walk separate paths.” A wrongful death, such as murder, of either the dragon or the Raja causes severe psychological trauma on the survivor, leading to the Raja wasting away or the dragon falling into madness.
The Raja doesn't hold any authority to command the dragon, and after the bond is sealed they are seen as an extension of the dragon itself, valued as one would cherish their own body or child. Although the Raja symbolizes the bridge between dragons and humanity, they can no longer engage with the dragon as an equal or make requests as an independent human once the bond is formed.
Recognition of a Dragon Raja is typically possible only for other Rajas or dragons themselves. However, an exception is noted in the story: a priest of Teperi can indirectly identify a Raja by asking a yes-or-no question, such as “Is this person a Dragon Raja?”
Deities and religions
The universe of Dragon Raja is governed by two fundamental principles: harmony (Uphinel) and chaos (Helkanes). These are not personified gods but conceptual forces representing order and disorder. Unlike typical fantasy dualities, Uphinel and Helkanes are interdependent, with no moral alignment or rivalry.
Religions acknowledge both principles but worship lesser deities associated with them—deities of balance and order belong to Uphinel, while those of conflict and chance fall under Helkanes. According to in-universe lore, the contradiction between harmony and chaos led to the creation of time, setting the cycle of birth, death, and rebirth into motion.
Religions in the books acknowledge both Uphinel and Helkanes, but do not worship them directly. Instead, various faiths revere lesser deities associated with concepts attributed to either harmony or chaos. Deities representing coexistence, balance, and order are aligned with Uphinel, while those connected to conflict, irregularity, and chance are considered part of Helkanes’ domain.
Some of the deities appear only in Future Walker, the sequel to Dragon Raja.
Ashas of Eagle and Glory - The state religion of Bysus.
Gran Elver of Elves and Purity - known as the Protector of Chaste Maidens. Gran Elver’s library is said to store the universe’s history and knowledge.
Isa of Oblivion and Aurora - Isa’s maidens weave celestial cloth on looms strung with silver threads from the eternal snows of the north, using all the lights of the sky except the sun. When this cloth is unfurled across the world, it causes all who see it to forget their tasks and gaze upon it, which is why the aurora appears only in the polar regions.
Kolie of Cats and Dreams - Nearly eradicated for defying Bysus royalty, Kolie’s priests uniquely perform resurrections even for natural deaths. By sacrificing eight lives they can revive the dead, and nine lives grant resurrection with immortality.
Themes
Several key philosophical themes appear throughout Dragon Raja, particularly concerning human nature and identity.
Human individuality and identity
The novel presents humans as inherently multi-faceted beings whose identities cannot be reduced to a single, fixed self. This theme is encapsulated in the recurring line by Archmage Handrake, “I is not singular,” emphasizing that a person is remembered and defined differently by others—whether as a child, friend, rival, or mentor. Identity, in this view, emerges not from introspection but from a network of social relationships.
Dragon Raja contrasts this relational identity with the dragons’ self-contained nature. Unlike dragons, who see themselves as complete and vanish upon death, humans persist through the memories and legacies they leave behind. This idea becomes pivotal when the Dragon Lord, who was defeated by Luterino the Great, the first king of Bysus centuries ago, long struggled to understand how humanity—so fragile and short-lived—could have launched a hopeless rebellion against dragons' rules. Through conversation with Hutch and the party, the Dragon Lord realises why he lost to a human king: humans, unlike dragons, are not solitary beings. Their identity endures in others’ memories, allowing them to face death for something beyond themselves.
Human influences on the world
The novel also explores how humans impact the world through active engagement with their environment. As Karl Heltant says: "When an Elf walks in the forest, he becomes a tree; when a Man walks in the forest, he creates a trail. When an Elf looks up at the sky, he becomes a star; when a Man looks up at the sky, he creates constellations." This illustrates the human tendency not to assimilate into the world, but to reinterpret and reshape it through their own perspective. This transformative will sets humans apart from other races.
Even dragons, the most powerful beings in the world of Dragon Raja can be influenced by humans, as the contract with Dragon Raja forces them to interact with humanity. Yet the story also introduces a reversal: in Fief Heltant, Amurtaht, a dragon without a Raja, gradually shifts human perception, fostering coexistence over control.
Development, publication and reception
Development
In the summer of 1997, Lee was reading and began daydreaming, "in this world wouldn't there be beings other than humanity? What is the humanity's identity?" Lee began thinking of a world where humans and those who are not humans lead intertwined lives. On October 3, Lee posted the first chapter of Dragon Raja to a forum where he logged in frequently to read others' works.
Lee's story soon attracted thousands of readers, who waited every day for Lee's new chapter. Lee posted usually well after midnight, partly because he had to avoid the unstableness of high traffic, to upload his daily quota, which was 25+ pages on average. The queuing fans called themselves zombies, and Lee their Necromancer, waking them from their sleep every night to check if Lee has posted yet.
Publication
Lee Youngdo's rapid writing pace during Dragon Raja's initial serialization on Hitel drew immediate attention from publishers. Within a month, multiple publishing houses contacted him, and four months later, he traveled to Seoul to finalize his first publishing deal with Golden Bough, an imprint of Minumsa Publishing Group. Upon completion, the novel was released in twelve volumes beginning in 1998 and quickly became a commercial success. Dragon Raja was later translated and published in Hong Kong and Taiwan as 龍族(2001), and Japan as ドラゴンラージャ(2006), where all twelve volumes were released with localized editions.
In 2008 Golden Bough published a special 10th anniversary hardcover edition, condensing the original 12 volumes into 8 and incorporating years of reader feedback collected since 2005. The limited collector’s set included a fan-drawn map, a picture book based on the in-story fables, and a wooden case based on a design submitted by an overseas fan. Only 2,000 copies were produced, and pre-orders sold out within minutes of launch.
From December 2021 to December 2022, a full-cast unabridged audiobook adaptation of Dragon Raja was released through Naver Audioclip. Featuring over 30 voice actors and original compositions for all 13 ballads appearing in the novel—plus an additional new song—the production marked the largest-scale audiobook project in Korean publishing history, with an estimated production budget of 300 million KRW (approximately $250,000 USD).
Reception
Dragon Raja was critically and commercially successful across Asia, sparking the expansion of Korean fantasy literature and inspiring a wave of online serializations to enter mainstream publishing. For the novel's 10th anniversary in 2008, the publisher stated the novel was sold over 1 million copies in Korea, and 800,000 copies abroad in Japan, Taiwan, and Hong Kong combined. As of the early 2010s, the Korean publisher stated working with US and European publishers about translating Dragon Raja into English and more languages but an official publication has not yet materialized.
Sequel
In 1999, Lee published a sequel titled Future Walker, set soon after the events of Dragon Raja. The story takes place in the northern kingdom of Hegemonia, where the priestess Mi embarks on a journey to the North Sea after sensing a distortion in time itself. Her path crosses with Unchai and Neria, as the entire world faces a crisis where the future stalls and the past catches up, reviving old monsters and heroes. Through this tale of fixed destinies and temporal collapse, Lee explores profound questions of predestination, choice, and the meaning of life when faced with an unchangeable future.
Future Walker has been translated into Chinese and Japanese, the Japanese version illustrated by Kaneda Eiji, the same artist who illustrated Dragon Raja's Japanese release. In 2011 Golden Bough published a special 10th anniversary hardcover edition.
Published in 2008 along with the 10th anniversary edition of Dragon Raja, Marks of Shadow (그림자 자국) is set nearly a thousand years after the events of Dragon Raja and Future Walker, in an era when both Dragon Rajas and magic have faded from memory. The elf Iruril visits a human prophet in Bysus to prevent a catastrophic war prophesied to lead to the kingdom’s downfall. However, the foretold future cannot be easily averted, and conflict erupts between humans and dragons over the “Shadow Eraser,” a legendary artifact created by the Topmage Aphnaidel that can erase anything it touches.
Prequel Stories
Three prequel short stories to Dragon Raja and Future Walker were collected as A Scene from a Laboratory in July 2018, then a full-cast unabridged audiobook adaptation was released in January 2021. These stories feature the archmage Handrake, his apprentice Solocher, and Princess Hulsruin:
Golem (1998) — Solocher visits Handrake’s laboratory for advice after being asked on a date by a noblewoman. Handrake, eager not to be disturbed, commands a newly completed golem to block the laboratory door—forgetting that he and his apprentice would also be trapped inside. As they remain stuck, Princess Hulsruin arrives and leaves them with a cryptic message.
Chimera (2001) — While cleaning the lab, Handrake and Solocher accidentally create a true chimera. The creature demands a perfect mate, but the pair struggle to determine the chimera’s gender. Princess Hulsruin later appears with a decisive solution.
The Source of Happiness (2004) — Handrake magically duplicates Solocher so three magicians can simultaneously complete a complex experiment. The result of their efforts is an elixir called “the source of happiness.”
Adaptations
Video games
The world of Dragon Raja and some of the main characters were adapted into an MMORPG titled Dragon Raja Online. The game began development in 1998 with investment from Samsung Electronics, and officially launched in October 2000 in South Korea by eSofnet. It was subsequently released in Taiwan, China, and Hong Kong in 2001 under the localized title Dragon Raja (龍族/龙族), where the novel was published in the same title and marketed along with the game. In 2006 the game turned free to play and expanded its services to 10 countries including the U.S.
Following the bankruptcy of eSofnet in 2006 the game rights were acquired by Sesisoft, and the game services were managed by Barunson Interactive and later Gravity Games. Official service for both Korea and global markets ended in 2011, and only unofficial private servers remain online as of 2025.
The first mobile game adaptation was released in 2004 through KT Freetel's mobile game services. The game was a singleplayer RPG designed for feature phones, featuring about 15 hours of gameplay based on the early chapters of the novel.
With the rise of smartphone platforms, several mobile adaptations of Dragon Raja have been released with varying degrees of success.
In February 2016, Dragon Raja M, an action RPG developed by Vision Bros and published by Locojoy, was released, featuring characters and storylines from the original novel alongside grind-heavy progression systems. In June 2021, Aprogen Games (formerly Locojoy) released Dragon Raja Origin reusing artwork and selective questlines from 2016 Dragon Raja M. The game is currently serviced by ITOXI.
In May 2019, Dragon Raja 2: Future Walker by Skymoons Technology incorporated characters from both Dragon Raja and Future Walker. It was shut down in September 2020. In July 2021, Dragon Raja EX, an idle RPG featuring SD-style characters, was launched by EExpo Games and serviced by NesM.
Animated Works
On February 18, 2025, it was announced that Locus Animation, which produced Red Shoes and the Seven Dwarfs and Exorcism Chronicles: The Beginning, was planning to produce an animated adaptation of Dragon Raja.
Illustrated novels
The Japanese editions of Dragon Raja and Future Walker are illustrated by Eiji Kaneda, who is known for his work for the anime series Genesis of Aquarion.
Radio drama
Dragon Raja was adapted as a part of KBS Radio 2's Fantasy Express program, and a total of 83 episodes ran in 2001.
Audiobook
Dragon Raja was adapted as an audiobook. It was serialized for free on Naver Audio Clip for 4 weeks, 5 times a week, starting on December 20, 2021, and 1-2 parts were released per month, and the serialization was completed in December 2022.
Comic books
Dragon Raja was an inspiration for a series of comic books by Son Bong-gyu of the same title.


