Overview
Foxhole is a cooperative sandbox massively-multiplayer action-strategy video game developed and published by Canadian video game company Siege Camp, who are based in Toronto, Ontario. The game uses Unreal Engine 4, utilizing an axonometric projection perspective, much like that of a conventional real-time strategy video game with a top-down view. Foxhole's setting is "inspired by early 20th century warfare". The game allows the user to join one of two factions as a soldier, having the choice of contributing to a persistent war by gathering, manufacturing, and transporting resources and supplies, providing manpower and vehicles in combat, and building and managing fortifications, with the end goal of annihilating the opposing faction. The game was released on September 28, 2022, for Microsoft Windows.
The game was released for Microsoft Windows on Steam's early access program in July 2017, garnering a peak no. of 4,813 concurrent players in under 2 weeks.
Gameplay
Players can choose between two opposing factions, the Colonials and the Wardens, with each faction having different visuals, weapons, and vehicles. The role of the player is not predetermined: there is no class-based system or player progression, which encourages players to react to the dynamics of a war without being limited by their role. The game features a player-driven in-game economy, necessitating the need for players to use tools, such as a hammer, sledgehammer, or "harvester" in order to gather raw resources from stylized ore deposits known as "resource fields" that are indicated with map markers. Raw resources (“scrap”) can then be put into a refinery to be processed into materials, such as "basic materials" ("Bmats") and refined materials ("Rmats"). These materials are used to manufacture everything the faction will use in combat, including weapons, ammunition, fortifications, and vehicles.
Upon choosing a faction, the player spawns in their faction's home region. From here, players can access the region selection screen, where players may choose to spawn into any allied controlled town hall or base as long as it has the required upgrades. A town with a town hall structure is a strategic area where a faction has access to AI-occupied "garrison houses" and "safe houses", often accompanied by supply storage buildings known as storage depots or seaports.
From Wikipedia (CC BY-SA 4.0).