Overview
IllFonic, LLC is an American video game developer based in Golden, Colorado, with further offices in Tacoma, Washington, and Austin, Texas. The studio was founded by Charles Brungardt, Kedhrin Gonzales and Raphael Saadiq in 2007. IllFonic is best known for developing asymmetric multiplayer games like Friday the 13th: The Game, Predator: Hunting Grounds and Ghostbusters: Spirits Unleashed.
History
IllFonic founder Charles Brungardt had been working with R&B artist Raphael Saadiq since exiting college, producing and engineering records. While working together, Saadiq confronted Brungardt with the idea of appearing in video games, based on which the game Ghetto Golf was conceptualized. Brungardt subsequently relocated from Los Angeles to Denver and, together with Kedhrin Gonzales, formed IllFonic out of a garage. Saadiq is also considered a co-founder. The studio moved around within Denver, from the garage to an apartment, then to offices above bars on Denver's broadway, before moving to proper offices by Speer Boulevard in the Golden Triangle in June 2013. On the night of March 5, 2010, a cannabis dispensary located next to IllFonic's offices was robbed. The Denver Police Department answered the alarm but incorrectly arrived at IllFonic's address, handcuffing three of its employees at gunpoint before the error was resolved.
In March 2010, IllFonic was announced to be developing Nexuiz, a remake of the game of the same name released by Alientrap in 2005. The remake was released in February 2012 for Xbox 360 and in May 2012 for Microsoft Windows, published through THQ Partners, part of publisher THQ. However, as THQ went through bankruptcy, the servers for Nexuiz Xbox 360 version were shut down. The rights to the game then failed to be sold during THQ's bankruptcy auctions. In 2013, IllFonic was contracted to develop the "Star Marine" module and the first-person systems for the game Star Citizen. The game's developer, Cloud Imperium Games, planned to integrate these assets into the main game, however, after one year of work, discrepancies in the scales of the two studios' assets were found, making them incompatible. IllFonic continued working on Star Citizen, and their work was nearly completed by August 2015. That month, IllFonic laid off six developers, including three of those working on Star Citizen. In July 2013, IllFonic announced Revival, a massively multiplayer online role-playing game.
From Wikipedia (CC BY-SA 4.0).