Overview
Jet Force Gemini is a 1999 third-person shooter developed and published by Rare for the Nintendo 64 video game console. The game follows the story of three members of a galactic law enforcement team as they try to stop a horde of drones led by an insectoid called Mizar. It features a single-player mode where the player must explore a galaxy and save Tribals, a race of survivors who have been enslaved and imprisoned by Mizar, and places strong emphasis on shooting large numbers of enemies while dodging their attacks. The game also includes a multiplayer mode where two to four players can compete in traditional deathmatch games.
Inspired by 80s arcade games and more recent titles of the time, such as Super Metroid and Super Mario 64, Jet Force Gemini blends elements of both shoot 'em up and action-adventure games. Works such as Aliens, Stargate and Battle of the Planets were also major influences. The game received generally positive reviews from critics. Praise was given to its detailed graphics and lifespan, while criticism was targeted at its confusing controls and insistence on having to save every Tribal to fully complete the game. In 2015, Jet Force Gemini was included as part of the Rare Replay video game compilation for Xbox One.
Gameplay
Jet Force Gemini is a third-person shooter with shoot 'em up and action-adventure elements, in which the player controls the player character from a third-person perspective in a 3D environment. The game places strong emphasis on shooting large numbers of enemies while dodging their attacks. Weapons have no magazine restrictions and include grenades, a pistol, a machine gun, a sniper rifle, a flamethrower, and rocket launchers, among others. Although much of the game is spent in battle, the player has the ability to jump, hang from ledges, swim, and fly using jet packs, when needed. In combat, the player is free to set on a manual aiming system with the targeting camera fixed behind the character's head. When using this technique, a crosshair appears on screen and the player character becomes translucent so that players can aim and shoot with finesse. By contrast, when walking around, the game plays similar to a 3D platformer.
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