
programmer
Designer e programador de videogames americano
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Join the roomJonathan David Blow é um designer e programador de videogames americano. Ele é mais conhecido por seu trabalho nos videogames independentes Braid (2008) e The Witness (2016). Blow ficou interessado em programação de jogos enquanto estava no ensino fundamental. Ele estudou ciência da computação e inglês na Universidade da Califórnia, Berkeley, mas desistiu para abrir uma empresa de jogos. Após o fechamento da empresa após a bolha pontocom, Blow trabalhou como contratado em desenvolvimento de jogos. Ele co-fundou o Experimental Gameplay Workshop e escreveu uma coluna técnica mensal para a revista Game Developer.
“The way I think about puzzles is a real puzzle, is something you may not ever figure out.”
“I can complain about games for my whole life.”
“A long time ago, I used to write fiction, short stories mainly. And I reached a point where I had honed my style so that it wasn't totally atrocious, and I kind of knew what I was doing when writing, and then the question was just, "What do I write about now?" And I couldn't really find anything that I felt was important enough to write about. So I just kind of gave up on writing.”
“People have this reaction, ‘Why would I be interested in a game where you just walk around and draw lines on a bunch of panels? Why is there even a world there? Why is this not just a cheap iOS game or something?’ There are very good answers to that, but you don’t want to give people those answers because you then spoil the game for them.”
Quotes via Wikiquote (CC BY-SA), each with its original source.