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Labyrinth is a 1980 adventure video game published by Med Systems Software for TRS-80. It is the second game in the Continuum series, following Deathmaze 5000.
“Damn it, how will I ever get out of this labyrinth?”
“A labyrinth of symbols… An invisible labyrinth of time.”
“There's no need to build a labyrinth when the entire universe is one.”
“I wanted to create a labyrinth which would somehow help to prevent a compositional idea from establishing itself all too quickly. I had the idea of working on all the walls pretty well at the same time,as if they were one large painting completely surrounding me. By constantly wandering in the labyrinth I sought to realise a form of “de-composition””
“I have designed my style pantomimes as white ink drawings on black backgrounds, so that man’s destiny appears as a thread lost in an endless labyrinth... I have tried to shed some gleams of light on the shadow of man startled by his anguish.”
“This is one of the two great labyrinths into which human minds are drawn: the question of free will versus predestination.”
Quotes via Wikiquote (CC BY-SA), each with its original source.
Not who you're looking for? Others named Labyrinth: usually a system of narrow corridors designed to confuse tho · 1986 film directed by Jim Henson · patience card game · 1959 film by Rolf Thiele