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Join the roomNeuromancer é um jogo de aventura desenvolvido pela Interplay Productions e publicado pela Mediagenic. Foi lançado em 1988 para Amiga, Apple II, Apple IIGS, Commodore 64 e MS-DOS. Foi livremente baseado no romance de 1984 de William Gibson de mesmo nome e ambientado tanto no fictício "mundo real" quanto no extensivamente realizado e detalhado mundo do ciberespaço. Tem uma trilha sonora baseada na música do Devo "Some Things Never Change" de seu álbum Total Devo. O escritor Timothy Leary subcontratou os direitos para uma adaptação em jogo de vídeo do romance, e eventualmente trouxe o projeto para a Interplay desenvolver.
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“The sky above the port was the color of television, tuned to a dead channel.”
“"Family organization. Corporate structure," the Finn said. "Supposedly you can buy into an S.A., but there hasn't been a share of Tessier-Ashpool traded on the open market in over a hundred years. You're looking at a very quiet, very eccentric first-generation high-orbit family. Big money, very shy of media. Lot of cloning."”
“It's a world where there aren't families. It's the world of a young person going out into the wilderness, cities, and sort of in a way creating a family. You know, it's kind of like... it's not that it's a "goth book," but it's kind of rather the same stuff that makes kids be goths.”
“And, for an instant, she stared directly into those soft blue eyes and knew, with an instinctive mammalian certainty, that the exceedingly rich were no longer even remotely human.”
“London was nothing like Tokyo, where the past, all that remained of it, was nurtured with a nervous care…Here it seemed the very fabric of things, as if the city were a single growth of stone and brick, uncounted strata of message and meaning, age upon age, generated over the centuries to the dictates of some now-all-but-unreadable DNA of commerce and empire.”
“The world hadn't ever had so many moving parts or so few labels.”
Quotes via Wikiquote (CC BY-SA), each with its original source.