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Caffeine é um jogo de aventura e quebra-cabeça em primeira pessoa episódico criado por Dylan Browne e desenvolvido por Incandescent Imaging. O criador publicou o jogo no Indiegogo para ajudar a financiar o desenvolvimento via crowdfunding. O jogo se passa em uma nave espacial abandonada usada para minerar cafeína, e é inspirado por Condemned: Criminal Origins, F.E.A.R. e Doom 3. Cinco episódios de Caffeine foram planejados para lançamento no Microsoft Windows, OS X e Linux em 5 de outubro de 2015, embora ainda não tenha lançado nenhum episódio após o primeiro.
“To my mother, pouring the morning coffee was a secret ritual—irrigating the garden, she called it.”
“I have measured out my life with coffee spoons (...)”
“The voodoo priest and all his powers were as nothing compared to espresso, cappuccino, and mocha, which are stronger than all the religions of the world combined, and perhaps stronger than the human soul itself.”
“Coffee futures are up over 60% this year to $3.18 per pound, the highest level since 1977”
“Coffee was only a way of stealing time that should by rights belong to your slightly older self.”
“No "food drink" has ever encountered so much opposition as coffee...During the thousand years of its development it has experienced fierce political opposition, stupid fiscal restrictions, unjust taxes, irksome duties; but, surviving all of these, it has triumphantly moved on to a foremost place in the catalog of popular beverages.”
Quotes via Wikiquote (CC BY-SA), each with its original source.