Overview
Emergency is a series of real-time strategy simulation video games by German developer Sixteen Tons Entertainment, designed by Ralph Stock. In the games, players control emergency services—namely police, fire, emergency medical services, and technical services—and command operations to handle a variety of emergencies.
The first game in the series, Emergency: Fighters for Life, was published by TopWare Interactive in 1998. Emergency 2: The Ultimate Fight for Life was published by Take-Two Interactive in 2002. Take-Two would also publish Emergency 3: Mission Life in 2005 and Emergency 4: Global Fighters for Life in 2006. Since 2010, Deep Silver has controlled publishing operations of the Emergency series and its spin-offs.
Overview
Gameplay
Controls and graphics are typical of real-time strategy (RTS) games: the left-mouse button selects unit(s) and the right-mouse button commands movement or action(s) of the selected unit(s). The camera uses typical isometric angles of the RTS genre. Missions in Emergency usually start off with a short cinematic cutscene to familiarize the player with the situation. The missions take on a standard system of events in numerical order, each individual mission harder and more demanding than the last. Each mission requires players to carefully choose which units to deploy to effectively handle the incident. Since Emergency 5, missions (renamed events) take on a different system. All events of a campaign, multiplayer, or free play mode can be attended in one game session without loading screens. Between each major event, the player deals with standard dynamic emergencies such as car accidents, medical emergencies, crimes, fires, missing persons, pipeline ruptures or others.
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