Overview
An icebreaker is a brief facilitation exercise intended to help members of a group begin the process of working together or forming themselves into a team. Icebreakers are commonly presented as a game to "warm up" the group by helping the members to get to know each other. They often focus on sharing personal information such as names, hobbies, etc. Ice-breakers are also used at social gatherings such as parties in order to introduce guests to one another in situations where they may not know one another.
Many people dislike icebreaker games.
Purpose
An icebreaker should be related to the subject or the purpose of the meeting. For example, if a collaborative learning environment is needed for a training project, then an icebreaker exercise that promotes collaboration could be chosen. If the subject of the meeting is literature, then the subject of the meeting could be introduced through an exercise that revolves around a participant's favourite books. Most icebreakers should promote an appropriate level of self-disclosure, as this builds trust between participants in the group and helps develop group cohesiveness.
Icebreakers should be relaxing and non-threatening. For example, icebreakers in a professional setting should not require people to reveal personal information or to touch other people, as this may be stressful or culturally inappropriate. They should not embarrass the participants or make them feel compelled to participate. They should also not show disrespect for any social and professional hierarchies in the group, as this can be uncomfortable for participants. A simple activity without right or wrong answers can reduce anxiety for people who are in a new situation or an unfamiliar group of people.
From Wikipedia (CC BY-SA 4.0).