VFX Artists Breakdown GTA 6's IMPOSSIBLE Graphics
Head to https://betterhelp.com/corridorcrew to get 10% off your first month with our sponsor, BetterHelp. Better is personal. Therapy should be too. Our videos are made possible by Members of CorridorDigital, our Exclusive Streaming Service! Try a membership yourself with a 14-Day Free Trial ► http://corridordigital.com/ The VFX and Video Game worlds share a lot more in common than you might think. And with the release of GTA 6 right around the corner, Wren, Niko and Jordan thought it would be a good time to break down exactly how Rockstar is doing in real time what VFX artists take days to do. Instagram ► http://instagram.com/corridordigital Merch ► https://corridordigital.store/ Our Books ► https://bit.ly/BOOKSbyCORRIDOR Creative Tools ► Puget Computers: https://puget.systems/go/CorridorDigital Aputure Lights: https://bit.ly/Corridor_Lights ActionVFX: https://bit.ly/TheBest_ActionVFX Greyscale Gorilla: https://bit.ly/GreyscalegorillaPlus Cinema4D: http://bit.ly/Try_Cinema4D Houdini: https://bit.ly/HoudiniSims Nuke: https://bit.ly/Nuke_Compositing JangaFX: https://hubs.ly/Q030gZZ20 KitBash 3D: https://KitBash3D.com/?ref=corridorcrew Octane Render: http://bit.ly/Octane_Wrender Rendering: https://bit.ly/TheRenderNetwork Epidemic Music: http://bit.ly/Corridor_Music Chapters ► 0:00 How are they doing this? 1:10 First Impressions 2:20 Ragdoll Physics 8:42 Something to Think About 9:14 Proceduralism! 12:12 Ray Traced Reflections 14:52 Hair. Oh my gosh the hair. 19:06 Global Illumination 25:23 Ok, they're not perfect 25:42 SWEAT 26:52 Everything Else 28:54 Jordan's Plea
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